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Clever and well executed concept. Very fun to play but it takes a bit of time to learn the controls. Mabye a tutorial would be great. Besides this I really like this game and my high score is over 1000 (I didn't count precisely)

More ideas if you want to expand the game after the jam:

-Bonus dots that allows to slow down time to make sure you don't pick up red dots

-When you have five lives and get a glowing dot, give extra points instead of a bonus lives

-The possibility of adding your own circles in the diagram and change their size/move them around when you level up.

(+1)

Thanks so much for the feedback, Draconium! I was interested in putting some kind of tutorial together, but didn't think I'd be able to get it in for the jam. Nice job on hitting 1000! I love the idea of manipulating time during the game somehow, and I bet there are a few different kinds of orbs that could be added to the game down the road. I also considered adding incentives for breaking a large number of orbs at once (like combo multiplier or dropping in special orbs). The selection outlining was surprisingly tricky for me (learned all about Unity sprite masks doing it), but if I can find a way to automatically draw the correct outlines I'd love to allow the circles to move and change size.

Thanks for the suggestions and review! It means a lot 😁

Great ! I'm happy I helped ! I'm sure you can make a lot out of that Venn diagram concept. Great job for making this in 48 hours ! ( Also I forgot to say but the music is a real banger.)